Make a sound with BUZZER or SPEAKER.
This commit is contained in:
Regular → Executable
+6
-128
@@ -1,137 +1,15 @@
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#include <Arduino.h>
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#define LED_A 2
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#define LED_B 3
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#define LED_C 4
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#define LED_D 5
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#define LED_E 6
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#define LED_F 7
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#define LED_G 8
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#define LED_DOT 9
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#define BUTTON 10
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int Rrrs = 0;
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#define BUZZER 3
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// Setup Section
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void setup() {
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pinMode(LED_A, OUTPUT);
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pinMode(LED_B, OUTPUT);
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pinMode(LED_C, OUTPUT);
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pinMode(LED_D, OUTPUT);
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pinMode(LED_E, OUTPUT);
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pinMode(LED_F, OUTPUT);
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pinMode(LED_G, OUTPUT);
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pinMode(LED_DOT, OUTPUT);
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pinMode(BUTTON, INPUT);
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randomSeed(analogRead(A0));
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pinMode(BUZZER, OUTPUT);
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}
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// Loop Section
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void loop() {
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if (Rrrs == 0) {
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if (digitalRead(BUTTON) == LOW) {
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Rrrs = random(1, 7);
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for (int led = 2; led < 10; led++) {
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digitalWrite(led, HIGH);
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delay(100);
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}
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}
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switch (Rrrs) {
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case 1:
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digitalWrite(LED_A, LOW);
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digitalWrite(LED_B, HIGH);
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digitalWrite(LED_C, HIGH);
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digitalWrite(LED_D, LOW);
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digitalWrite(LED_E, LOW);
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digitalWrite(LED_F, LOW);
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digitalWrite(LED_G, LOW);
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digitalWrite(LED_DOT, LOW);
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break;
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case 2:
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digitalWrite(LED_A, HIGH);
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digitalWrite(LED_B, HIGH);
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digitalWrite(LED_C, LOW);
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digitalWrite(LED_D, HIGH);
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digitalWrite(LED_E, HIGH);
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digitalWrite(LED_F, LOW);
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digitalWrite(LED_G, HIGH);
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digitalWrite(LED_DOT, LOW);
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break;
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case 3:
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digitalWrite(LED_A, HIGH);
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digitalWrite(LED_B, HIGH);
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digitalWrite(LED_C, HIGH);
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digitalWrite(LED_D, HIGH);
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digitalWrite(LED_E, LOW);
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digitalWrite(LED_F, LOW);
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digitalWrite(LED_G, HIGH);
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digitalWrite(LED_DOT, LOW);
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break;
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case 4:
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digitalWrite(LED_A, LOW);
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digitalWrite(LED_B, HIGH);
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digitalWrite(LED_C, HIGH);
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digitalWrite(LED_D, LOW);
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digitalWrite(LED_E, LOW);
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digitalWrite(LED_F, HIGH);
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digitalWrite(LED_G, HIGH);
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digitalWrite(LED_DOT, LOW);
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break;
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case 5:
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digitalWrite(LED_A, HIGH);
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digitalWrite(LED_B, LOW);
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digitalWrite(LED_C, HIGH);
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digitalWrite(LED_D, HIGH);
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digitalWrite(LED_E, LOW);
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digitalWrite(LED_F, HIGH);
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digitalWrite(LED_G, HIGH);
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digitalWrite(LED_DOT, LOW);
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break;
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case 6:
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digitalWrite(LED_A, HIGH);
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digitalWrite(LED_B, LOW);
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digitalWrite(LED_C, HIGH);
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digitalWrite(LED_D, HIGH);
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digitalWrite(LED_E, HIGH);
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digitalWrite(LED_F, HIGH);
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digitalWrite(LED_G, HIGH);
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digitalWrite(LED_DOT, LOW);
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break;
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case 7:
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digitalWrite(LED_A, HIGH);
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digitalWrite(LED_B, HIGH);
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digitalWrite(LED_C, HIGH);
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digitalWrite(LED_D, LOW);
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digitalWrite(LED_E, LOW);
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digitalWrite(LED_F, LOW);
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digitalWrite(LED_G, LOW);
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digitalWrite(LED_DOT, LOW);
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break;
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default:
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digitalWrite(LED_A, LOW);
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digitalWrite(LED_B, LOW);
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digitalWrite(LED_C, LOW);
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digitalWrite(LED_D, LOW);
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digitalWrite(LED_E, LOW);
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digitalWrite(LED_F, LOW);
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digitalWrite(LED_G, LOW);
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digitalWrite(LED_DOT, LOW);
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break;
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}
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}
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else if (Rrrs != 0 && digitalRead(BUTTON) == LOW) {
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Rrrs = 0;
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digitalWrite(LED_A, LOW);
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digitalWrite(LED_B, LOW);
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digitalWrite(LED_C, LOW);
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digitalWrite(LED_D, LOW);
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digitalWrite(LED_E, LOW);
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digitalWrite(LED_F, LOW);
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digitalWrite(LED_G, LOW);
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digitalWrite(LED_DOT, LOW);
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}
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analogWrite(BUZZER, 500);
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delay(500);
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digitalWrite(BUZZER, LOW);
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delay(500);
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}
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