Make a sound with BUZZER or SPEAKER.

This commit is contained in:
2026-07-02 18:23:09 +03:30
parent c9a32a90f6
commit 0cd52f6d23
6 changed files with 6 additions and 128 deletions
Regular → Executable
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Regular → Executable
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Regular → Executable
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Regular → Executable
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Regular → Executable
+6 -128
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@@ -1,137 +1,15 @@
#include <Arduino.h> #include <Arduino.h>
#define BUZZER 3
#define LED_A 2
#define LED_B 3
#define LED_C 4
#define LED_D 5
#define LED_E 6
#define LED_F 7
#define LED_G 8
#define LED_DOT 9
#define BUTTON 10
int Rrrs = 0;
// Setup Section // Setup Section
void setup() { void setup() {
pinMode(LED_A, OUTPUT); pinMode(BUZZER, OUTPUT);
pinMode(LED_B, OUTPUT);
pinMode(LED_C, OUTPUT);
pinMode(LED_D, OUTPUT);
pinMode(LED_E, OUTPUT);
pinMode(LED_F, OUTPUT);
pinMode(LED_G, OUTPUT);
pinMode(LED_DOT, OUTPUT);
pinMode(BUTTON, INPUT);
randomSeed(analogRead(A0));
} }
// Loop Section // Loop Section
void loop() { void loop() {
if (Rrrs == 0) { analogWrite(BUZZER, 500);
if (digitalRead(BUTTON) == LOW) { delay(500);
Rrrs = random(1, 7); digitalWrite(BUZZER, LOW);
delay(500);
for (int led = 2; led < 10; led++) {
digitalWrite(led, HIGH);
delay(100);
}
}
switch (Rrrs) {
case 1:
digitalWrite(LED_A, LOW);
digitalWrite(LED_B, HIGH);
digitalWrite(LED_C, HIGH);
digitalWrite(LED_D, LOW);
digitalWrite(LED_E, LOW);
digitalWrite(LED_F, LOW);
digitalWrite(LED_G, LOW);
digitalWrite(LED_DOT, LOW);
break;
case 2:
digitalWrite(LED_A, HIGH);
digitalWrite(LED_B, HIGH);
digitalWrite(LED_C, LOW);
digitalWrite(LED_D, HIGH);
digitalWrite(LED_E, HIGH);
digitalWrite(LED_F, LOW);
digitalWrite(LED_G, HIGH);
digitalWrite(LED_DOT, LOW);
break;
case 3:
digitalWrite(LED_A, HIGH);
digitalWrite(LED_B, HIGH);
digitalWrite(LED_C, HIGH);
digitalWrite(LED_D, HIGH);
digitalWrite(LED_E, LOW);
digitalWrite(LED_F, LOW);
digitalWrite(LED_G, HIGH);
digitalWrite(LED_DOT, LOW);
break;
case 4:
digitalWrite(LED_A, LOW);
digitalWrite(LED_B, HIGH);
digitalWrite(LED_C, HIGH);
digitalWrite(LED_D, LOW);
digitalWrite(LED_E, LOW);
digitalWrite(LED_F, HIGH);
digitalWrite(LED_G, HIGH);
digitalWrite(LED_DOT, LOW);
break;
case 5:
digitalWrite(LED_A, HIGH);
digitalWrite(LED_B, LOW);
digitalWrite(LED_C, HIGH);
digitalWrite(LED_D, HIGH);
digitalWrite(LED_E, LOW);
digitalWrite(LED_F, HIGH);
digitalWrite(LED_G, HIGH);
digitalWrite(LED_DOT, LOW);
break;
case 6:
digitalWrite(LED_A, HIGH);
digitalWrite(LED_B, LOW);
digitalWrite(LED_C, HIGH);
digitalWrite(LED_D, HIGH);
digitalWrite(LED_E, HIGH);
digitalWrite(LED_F, HIGH);
digitalWrite(LED_G, HIGH);
digitalWrite(LED_DOT, LOW);
break;
case 7:
digitalWrite(LED_A, HIGH);
digitalWrite(LED_B, HIGH);
digitalWrite(LED_C, HIGH);
digitalWrite(LED_D, LOW);
digitalWrite(LED_E, LOW);
digitalWrite(LED_F, LOW);
digitalWrite(LED_G, LOW);
digitalWrite(LED_DOT, LOW);
break;
default:
digitalWrite(LED_A, LOW);
digitalWrite(LED_B, LOW);
digitalWrite(LED_C, LOW);
digitalWrite(LED_D, LOW);
digitalWrite(LED_E, LOW);
digitalWrite(LED_F, LOW);
digitalWrite(LED_G, LOW);
digitalWrite(LED_DOT, LOW);
break;
}
}
else if (Rrrs != 0 && digitalRead(BUTTON) == LOW) {
Rrrs = 0;
digitalWrite(LED_A, LOW);
digitalWrite(LED_B, LOW);
digitalWrite(LED_C, LOW);
digitalWrite(LED_D, LOW);
digitalWrite(LED_E, LOW);
digitalWrite(LED_F, LOW);
digitalWrite(LED_G, LOW);
digitalWrite(LED_DOT, LOW);
}
} }
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