Files
pathfinding_astar/shaders/vertex.glsl
T
2026-06-12 17:18:05 +03:30

9 lines
140 B
GLSL

#version 330 core
layout (location = 0) in vec2 aPos;
uniform mat4 model;
void main() {
gl_Position = model * vec4(aPos, 0.0, 1.0);
}